Bdo Sometimes My Attack Wont Do Dmg



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  2. Bdo Sometimes My Attack Wont Do Dmg File
Disclaimer: I only started on the NA release so I'm still learning. So far I have no valk/warrior experience.

BDO Boat Stuck or Sunk? Release and Regrab the Wheel: Boats often get stuck by the wharf manager, when you try to leave. Sometimes there is another ship on top of you or sometimes nothing will be there, but you are still stuck. This is the technique I use and it usually works. Release the wheel and regrab it again. BDO Epheria Frigate is one of two available T2 Great Ocean ships. It used to be the best ship available for battle, but since the Great Expedition update, it is now considered lower tier. Having said this, it’s still a great achievement to obtain one! When i can pick up Guardian, look at her combo for Stars end for not even 5 minutes and do better than on my main, i dont even know where to begin. PVE busted, and PvP annoying to deal with, with way to much dmg. BUt ShE iS sO sLoW.

Contents


Sometimes
Accuracy - Hidden stat affected by your hit rate and armor penetration?
Level - Level differences also affect hit rate. You gain hit chance-overleveled and lose hit chance under-leveled.
DP - Defense points. Affects damage taken and your dodge rate.
Casting Speed (CS) - Increases speed of affected skills by 5% per rank
Attack Speed (AS) - Increases speedof affected skills by 5% per rank
Move Speed - 5% increase per rank
Race Damage - Rumoured to not be a plain race-specific AP increase and to factor differently into damage calculation
Breath - Provides a variable bonus to stamina (Max +500 at 30). Gained by travelling distance on foot.
Strength - Provides a variable bonus to weight limit (max +40 LT at 30). Gained by travelling distance with a trade pack in inventory.
Health - Variable HP and MP/WP/SP gains (Max +290/200 at 30). Only leveled by eating food.
Fishing Ability - Affects average time to get a bite
Life Skill Ranks - BeginnerDmgDmg(1-10) < Apprentice(1-10) < Skilled(1-10) < Professional(1-10)

Bdo Sometimes My Attack Wont Do Dmg Go

< Artisan (1-10) < Master (1-30) < Guru (?)
You can gear for resistances in the following categories:
  • Stun/Stiffness/Freeze - Stun
  • Knockdown/Bound - Down status (ie. knocked down)
  • Grapple - PvP only, bypasses block and super armor.
  • Knockback/Floating - Air status
All characters begin with a base 20% resistances to all things. Different mobs have differing resistances. In PvP specifically, there is a hard cap of 60% on all resistances. The NA release began with the new CC system where you gain immunity to CC of the same CC while under the effects of that CC with the exception of stiffness which you can stack on itself and any CC that ends in down state which grants immunity to all CC except grabs. I do need to test stacking more thoroughly however. Do note that freeze, grabs, and floating all end in a downed state. This means that if you want to stun, you must wait for existing stuns and knockdowns to wear off before you may stun, which is true for all CC except stiffness, otherwise feel free to chain CC.
Skill specific effects:
  • Super armor - Skills that provide super armor provide resistance to all CC except grabs.
  • Block - Always frontal as far as I can think of. Grabs bypass block. Black spirit rage skills sometimes get a block. Warrior/Valk block fuunction based on quantity of attacks blocked and are put on cooldown once that limit has been reached.
  • Invincibility - Also known as i-frames
Universal
Back Attacks - x1.5 damage when dealing damage to the back, universal combat mechanic
State-based
Counter Attack - x2.0 damage if skill land while opponent is casting
Down Attack - x1.5 damage if target is in down state
Air Attack - x2.5 damage if target is in air state
Speed Attack - x1.5 on opponents moving towards you (only towards?)
Any attack can back attack, however this does not stack with state-based modifiers and the largest modifier is taken. Thus if you attack airborne targets from the back with an air attack skill, you only x2.5 damage.
Additional Skill Modifiers
Stiffness/Rigid - Stun, generally shorter duration. Only CC to stack with itself.
Stun - Stun but you're immune while stuns unlike stiffness's stacking.
Bound - Floors target where they stand. Applies down status.
Knockback - Moves the target further away.
Bdo sometimes my attack wont do dmg workKnockdown - Knockback and bound.
Floating - First enters air status then ends in down status (knockup into bound)
WontBounce - ?? Floating with a bounce so knockback, ?? so applies air, down, air, down ??
Air Smash - Applies knockback if airborne, but does not cause air status
Down Smash - Applies knockback if downed, but does not cause down status
For alternative viewing pleasure, status effects are applied from left to right in order.

Air State StunKnockbackDown State Notes
Stiffness/Rigid
Stun
Freeze
Bound
Knockback
Knockdown
Floating
Bounce
Air Smash*Requires but doesn't prolong air state
Down Smash*Requires but doesn't prolong down state

  • How awakening cs/as buff stacks with sage's memory (additively or multiplicatively)
  • How cast time reduction stacks with casting speed ranks (i assume multiplicatively)
  • Back attacks yield extra crit rate?
  • Back attacks stacking with down/counter/etc. attacks
  • Stun grants freeze immunity
  • Speed attacks on strafing and fleeing targets
  • Air attacks on knockback
  • How bounce works
  • Block on other classes also works like warrior block and break eventuallly? Probably have to be extremelyl overweight on sorc or tamer.
  • How 1-5 Crit Rate stacks with base crit modifiers on skills
  • AP/DP calculationss, jk no way I'm putting in the effort to test that

Bdo Sometimes My Attack Wont Do Dmg File

  • On Chaining CC's Youtube side note by Wilky and Lumos on Blayise's stream
  • Testing skill attributes Reddit
  • Titles bonuses Google Doc bythecheken
  • Training bonuses BDFoundry